Likewise, you can just walk out the door, and start neutral to all factions. Doing any one, disables the choice for the others. Maybe inspect a docked cargo ship for contraband/smugglers for the Coalition, planting a bomb or kidnapping/assassinating a VIP for Jovian, spiking the station's water supply with deliriumine for Honkmother, or obviously infecting the station for the Church of the Husk. At this point, without announcing it, there would be other sorts of tasks/dialogue available around the station to align yourself with a faction before heading into Europa. Once complete or skipped, you can consign a submarine with crew and set off into Europa, or roam around the station. If YES, then you get appropriate markers guiding you to each chief, as well as shopkeep, shipwright, etc. first door you enter, arrivals security asks, "Greetings/welcome etc, have you completed evaluations before, or should I schedule you into available training sessions? ". Could also double as the first level (or conceptually, more like a "level zero") for the campaign, with an option to skip straight through right when you enter the station.
#Barotrauma tutorial generator
First, well need to build the folder for the Mod Generator to use as input. The files used are available separately or zipped.You can see the output here. Talking to Chief of Security gives dialogue for security tutorials, chief mechanic mechanic's training, etc etc. In this tutorial, the AI priorities of mudraptors will be changed.
![barotrauma tutorial barotrauma tutorial](https://steamcdn-a.akamaihd.net/steam/apps/602960/ss_976f61df8acbf083791a63e9af90e2cb16c4f732.1920x1080.jpg)
Over time it would effectively be built up to being not unlike an interactive-wiki, for helping new players learn about the game in a safe environment by themselves, minimizing dependence on the tribal-knowledge of the discord group. Rather than new Baro content requiring the tutorial be rebuilt with each update, the content would simply be added-on to the existing list of XML events available at that trainer. This would be good for discretization of tasks to learn in Baro into collections of XML events, categorized by class skills.
#Barotrauma tutorial free
The player would be free to roam around as they like, talk to various "Chiefs" of their departments, where they would get dialogue options for numerous training exercises in the corresponding specialty. The entire center of the sphere/circle would be an enclosed water area, which would be used for diving exercises and training pilots with minisubs (so the mini would need to be small, 1-2 person, and the enclosure would have to be modestly sized to it). Each job is given a range of how good they are certain skills. The price and availability of people in each field can vary. New crew members are able to be hired from the Crew Management at any Outpost. This job determines how well they excel at certain fields, in addition to giving them unique ID Cards and starting equipment. The various departments and training centers would be dispersed around the circular structure of the station, some the player passes through, others attached to the outside of the structure via dock modules (arrivals, departures, VIP shuttles, habitation pods, cargo, etc) or permanent connections for more vital things like reactor, mebay, security, and their associated space for training. Each crew member is assigned a different job. The station would be a large "sphere" (circle), with another empty spherical/circular space within the center (a donut, yum).
![barotrauma tutorial barotrauma tutorial](https://steamcdn-a.akamaihd.net/steam/apps/602960/ss_279f876a3a4d73f80f838f427e32cb4edcb9c630.1920x1080.jpg)
Coalition controlled, would be addressed like an ASVAB test, "everybody on Europa does their part" sort of rhetoric.
![barotrauma tutorial barotrauma tutorial](https://vrvoice.co/wp-content/uploads/2020/11/maxresdefault.jpg)
A training-facility at the primary space-port of Europa where they "evaluate your abilities", sort of like the intro to System Shock 2.